Skyrim special edition ambient occlusion
![skyrim special edition ambient occlusion skyrim special edition ambient occlusion](https://staticdelivery.nexusmods.com/mods/110/images/thumbnails/31-2-1322508387.jpg)
- #SKYRIM SPECIAL EDITION AMBIENT OCCLUSION HOW TO#
- #SKYRIM SPECIAL EDITION AMBIENT OCCLUSION UPDATE#
- #SKYRIM SPECIAL EDITION AMBIENT OCCLUSION MODS#
isn't available yet, they're currently attempting to make an SKSE64 version, but it's taking a while, last update on the SKSE page was in October.
#SKYRIM SPECIAL EDITION AMBIENT OCCLUSION MODS#
Personally waiting on a few more more mods to be ported over before I actually start playing seriously. I think SFO has iMinGrassSize as 20 as default and that doesn't play nicely when mixed with Verdant. Verdant gets you to stick those or similar settings in your Skyrim.ini, but SFO's ini will overwrite those settings, so make sure you change them there, otherwise it'll crush your framerates. Just remember if you're installing Skyrim Flora Overhaul alongside Verdant to go into the "Skyrim Flora Overhaul.ini" and change the settings to whatever you're using for Verdant e.g.:
#SKYRIM SPECIAL EDITION AMBIENT OCCLUSION HOW TO#
Also running SkyUI 2.2 (last version capable of being run without SKSE) there's a guide on floating around about how to disable the error messages. Getting 55-60 fps in most areas I've tested. ULoadedAreaNonActorMemoryBudgetCap=185597952į1stHorzDampeningVelocityDampening=0.4000į1stVertDampeningVelocityDampening=0.6000įCharControllerCheckHeightOffset=124.Running Rudy ENB + Vivid Weathers + Enhanced Lighting for ENB + Verdant + Skyrim Flora Overhaul + Noble Skyrim HD 2K + Vivid Landscapes +SMIM in my setup. IPostProcessMillisecondsLoadingQueuedPriority=20 SDeathCameraEffect=MAGShoutSlowTimeActiveLP SResourcePrefixList=TEXTURES\, MESHES\, FACEGEN\, INTERFACE\, MUSIC\, SOUND\, SCRIPTS\, MAXHEIGHTS\, VIS\, GRASS\, STRINGS\, SHADERSFX\įRegionSoundPlacementRandomOffset=650.0000 SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Interface.bsa, Skyrim - Sounds.bsa SInvalidationFile=ArchiveInvalidation.txt SEsmToLoadInMemoryList=Skyrim.esm, Update.esm, Dawnguard.esm, HearthFires.esm, Dragonborn.esm SArchiveToLoadInMemoryList=Skyrim - Animations.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Voices.bsa StrPlayerCharacterBehavior1stPGraph=Actors\Character\_1stPerson\FirstPerson.hkx IPlayerCharacterImagespaceModifierAnimCount=2 Skyrim.ini, however, is provided here in its entirety.īFeedbackToGraphFromCharacterController=1įMaxFrameCounterDifferenceToConsiderVisible=0.0667įPlayerCharacterAttackComboStartFraction=0.5000įPlayerCharacterDrawSheatheTimeout=3.0000įPlayerCharacterPowerAttackStartTime=0.3667 I believe that this INI file IS complete, but I have no way to verify that for SkyrimPrefs.ini. Update2: I have removed the very few bogus settings I could verify through the console, which happened to only be the NavMesh section, which was also erroneously in the original Skyrim. Update: It appears that the saveini method of retrieving valid INI settings fails for SkyrimPrefs.ini, therefore some bogus settings have been included below until I can remove all the bogus ones! With this development, it is possible that there are SkyrimPrefs.ini settings that exist that simply are not listed here! This is for reference only at this point.
![skyrim special edition ambient occlusion skyrim special edition ambient occlusion](https://i.imgur.com/DI6b6d7.jpg)
I have settled for the same definition of "Default" as I used for the original Skyrim, i.e., the value used when the setting is not explicitly stated in the INI files.ĭo NOT use these as your INI files. This is normal and the setting is still valid.) Also note that there is a SkyrimCustom.ini that functions the same way it has done in previous games (overwrite Skyrim.ini, but not SkyrimPrefs.ini). (Side note: settings with a u-prefix always returns an "UNKNOWN TYPE" value. To verify a setting exists, use the getini console command. If it's not here, the tweak is most likely bogus, if it follows the same pattern as in previous games.
![skyrim special edition ambient occlusion skyrim special edition ambient occlusion](https://images.nvidia.com/geforce-com/international/images/titanfall-2/titanfall-2-ambient-occlusion-performance-640px.png)
Skyrim Special Edition Default Values for All Valid INI Settings